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Table Tekk


Table Tekk is a futuristic “miniature” style game that involved all our Person versus Person (PvP) combat.  The is the first PvP game where our Overseer actually gets to be an active participant in the battles.  The Overseer will present a scenario and objectives and then will get to play along in the game with the additional responsibility that all the game rules are observed by all players.  A typical game of Table Tekk is not limited in the number of players as it is a fast paced PvP combat system that cycles through turns quickly so that no player is made to wait long to perform their actions.


In Table Tekk the Overseer will present a space-based scenario upon a table.  You can get quite creative if you wish to have custom markers for planets, suns, black holes, pulsars, asteroids, wormholes, mines and or missiles.  When we play, we typically use dice to represent each of these objects since they are plentiful for us.  When using dice we use the following designations; d20 for planets, d30 for suns, d30 for black holes, d30 for pulsars, d12 for asteroids, d30 for nebulas, d30 for wormholes, d6 for mines, and d4 for missiles.  


Each player will also select a ship for their personal marker.  Ships can be from any model or collection that you may have.  We typically have Micromachines, Star Trek, Star Wars, Babylon 5, Alien, Starship Trooper or Space Explorer models that are die cast or 3D printed that can be obtained from various major retailers.  You can also find used ship models at flea markets, discount stores and various online shopping sites which are generally a bit cheaper in cost.  In addition to a ship to be used as a marker each player will have a ship profile sheet provided in our book that will keep track of your ship’s stats, offensive capabilities, defensive capabilities and be a record for points achieved through objectives if more than two players survive the encounter and any damage you’ve received during the course of PvP combat.  Each player will also need a standard 8-sided die or d8 and a ruler or tape measure.


The size of your ship will determine how many moves you have per turn, fighters, shuttles, blackfly and freighters would get two movements or weapons fire per turn as an example.  The player can choose to use those moves in any way they choose such as spending all moves for movement, all moves for weapons fire if an enemy is within range, or any combination of movement and weapons fire but can not exceed the number of moves per ship type.


Ship Types:



Races:


The following is the list of the different races you can play, their personalities, and bonuses.

1: Blaytross. These are a reptilian race of horrifying, bloodthirsty, conquering monsters. They are bent on the total destruction of all other space-faring races. +1 to missile lock, and +10 to rocket & missile damage.

2: Microdes. Robotic units that were created by a race of humanoids who were completely wiped out by their creations. +1 to hit. Vehicle override, 1X per ship, roll 7, 8 to resist. Range: 10”, line of sight.

3: Tambatoo. A race of wolf-like humanoids who believe that every other lifeform is nothing but prey to slaughter. Direct enemies to the Kreans. +2” to move. +20 to shields per 1 point of energy you divert to them.

4: Freyhin. A race of ice-dwelling creatures out to make every other creature as cold as they are. No mercy. Freeze lasers, froze for 1 turn. Target rolls a d8, 7 & 8 will resist. Rolls double on 7-8.

5: Infernacs. A race of fire-dwelling creatures wanting only to set everything ablaze. All energy needed to move cut in half. +50 to energy.

6: Kreans. A race of creatures that are a split off faction of the Tambatoo that look more like jackals. They are the most heartless of all the other races. Direct enemies to the Tambatoo. Only once per ship, can ram another ship for damage equal to your current shields. Missiles move at 12” per action.

7: Prahooge. A horrible race of piranha humanoids that devour any living creatures that they capture if that race is edible. If not, they are utterly destroyed. Lasers fire 2X per attack. Laser range 7”.

8: Dordra. An insect race of hyper-violent creatures, mad with bloodlust, and tends to smear the remains of their victims all over the inside of the captured ships. No prisoners. +1 to incentive. +10 to laser damage.